e357313204
- Add BladW.Announcement.HasAccess() permission check to menu commands and net receive - Implement announcement queueing: prevent stacking announcements while one is already displaying - Track active announcement duration with activeUntil timer - Add feedback to admin: send result status and remaining queue time after broadcast attempt - Improve chat command handling: hide command from chat for all users, only open menu if authorized - Refactor configuration and duration retrieval for clarity
97 lines
3.5 KiB
Lua
97 lines
3.5 KiB
Lua
BladW = BladW or {}
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BladW.Announcement = BladW.Announcement or {}
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-- pour que les clients téléchargent le son
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resource.AddFile("sound/announce.mp3")
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-- coupe une chaîne à maxChars caractères (propre avec les accents)
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local function LimitChars(str, maxChars)
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str = tostring(str or "")
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local n = utf8.len(str)
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if not n or n <= maxChars then return str end
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local endByte = utf8.offset(str, maxChars + 1)
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return endByte and string.sub(str, 1, endByte - 1) or str
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end
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-- ouvre le menu pour le joueur (faut avoir le droit)
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concommand.Add("bladw_amenu", function(ply, cmd)
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if not IsValid(ply) or not BladW.Announcement.HasAccess(ply) then return end
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net.Start("bladWOpenAnnouncementMenu")
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net.Send(ply)
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end)
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-- /bannonce (ou !bannonce) dans le chat = ouvre le menu
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hook.Add("PlayerSay", "BladW:AnnouncementChatCmd", function(ply, text)
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local cmd = string.lower(string.Trim(text))
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if cmd ~= "/bannonce" and cmd ~= "!bannonce" then return end
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-- que ceux qui ont le droit ouvrent le menu, mais on cache la commande pour tout le monde
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if IsValid(ply) and BladW.Announcement.HasAccess(ply) then
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net.Start("bladWOpenAnnouncementMenu")
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net.Send(ply)
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end
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return "" -- commande reconnue -> on la retire du chat
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end)
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-- reconstruit l'annonce finale : le preset sert de base, title/text passent devant
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function BladW.Announcement.Resolve(entry)
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local presets = BladW.Announcement.Presets or {}
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local base = (entry.preset and presets[entry.preset]) or {}
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return {
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title = (entry.title and entry.title ~= "" and entry.title) or base.title or "Annonce",
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text = (entry.text and entry.text ~= "" and entry.text ) or base.text or "",
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style = entry.style or base.style or "",
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duration = tonumber(entry.duration) or tonumber(base.duration) or 0,
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}
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end
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-- envoie l'annonce à tout le monde. false si rien à envoyer ou si une annonce est déjà en cours
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function BladW.Announcement.Broadcast(entry)
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-- déjà une annonce à l'écran ? on n'en empile pas une autre
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if CurTime() < (BladW.Announcement.activeUntil or 0) then return false end
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local a = BladW.Announcement.Resolve(entry)
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if a.text == "" then return false end
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local Conf = BladW.Announcement.Conf or {}
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local maxLen = tonumber(Conf.announcement_max_length) or 120
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local dur = a.duration > 0 and a.duration or (tonumber(Conf.announcement_duration) or 10)
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-- on bloque les suivantes le temps que celle-ci s'affiche
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BladW.Announcement.activeUntil = CurTime() + dur
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net.Start("bladWShowAnnouncement")
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net.WriteString(LimitChars(a.title, 64))
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net.WriteString(LimitChars(a.text, maxLen))
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net.WriteString(a.style or "")
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net.WriteUInt(math.Clamp(a.duration, 0, 65535), 16)
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net.Broadcast()
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return true
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end
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-- un admin veut poster une annonce -> je la diffuse
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net.Receive("bladWSendAnnouncement", function(len, ply)
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if not IsValid(ply) or not BladW.Announcement.HasAccess(ply) then return end
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local preset = net.ReadString()
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local title = net.ReadString()
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local text = net.ReadString()
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local ok = BladW.Announcement.Broadcast({
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preset = preset ~= "" and preset or nil,
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title = title,
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text = text,
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})
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-- je réponds à l'admin : publié -> il ferme le menu, refusé -> il garde son texte
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local left = math.Clamp(math.ceil((BladW.Announcement.activeUntil or 0) - CurTime()), 0, 255)
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net.Start("bladWAnnouncementResult")
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net.WriteBool(ok)
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net.WriteUInt(left, 8)
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net.Send(ply)
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end)
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