Implement a responsive announcement display system with support for multiple styles (loader with progress bar and border timer). Features include:
- Dynamic font scaling based on screen resolution
- Smooth intro/outro animations with easing
- Text wrapping for multi-line messages
- Customizable styling and duration
- Border timer visualization for remaining time
- Network message handling for server-sent announcements
Implement net.Receive handler to open the announcement admin menu when triggered by the server. This allows server-side code to remotely open the admin menu on client instances.
Implement a custom GUI menu for administrators to send announcements with the following features:
- Support for announcement presets that auto-fill title and message fields
- Real-time character count validation with visual feedback
- Warning indicator when message exceeds max length limit
- Custom styled text input fields with placeholder text
- Rounded corners and custom color scheme matching announcement styling
- Close button and ESC key handling
- Network message handling to send announcements to server
Reorganize and reformat the rndx shader library for improved code structure and maintainability. The changes maintain all functionality while improving code organization and readability through consistent formatting and structural improvements.
Replace the hardcoded module loader with a flexible, recursive autoloader (NoCode) that:
- Supports glob patterns (wildcards) for module discovery
- Recursively scans folders without depth limits
- Properly handles shared (sh_), server (sv_), and client (cl_) file prefixes
- Implements safe loading with error handling and statistics
- Searches both LUA and GAME paths simultaneously
- Sends library files to clients without auto-including them
- Adds comprehensive logging with color-coded output
- Excludes configured files/folders (template.lua, _dev, disabled)
The new system is more maintainable and allows adding new modules without modifying the loader.