Add network string registration for the announcement module:
- bladWOpenAnnouncementMenu: opens announcement menu on client
- bladWSendAnnouncement: receives announcement from admin
- bladWShowAnnouncement: broadcasts announcement to all players
Implement server-side announcement system with the following features:
- LimitChars() utility function to safely truncate strings with UTF-8 support
- bladw_amenu concommand to open announcement menu for players
- /bannonce and !bannonce chat commands as aliases for the menu
- Resolve() function to merge announcement presets with custom entries
- Broadcast() function to send announcements to all clients with proper length limits
- Net message receiver for admin announcement submissions
- Resource file declaration for sound asset download
Implement a responsive announcement display system with support for multiple styles (loader with progress bar and border timer). Features include:
- Dynamic font scaling based on screen resolution
- Smooth intro/outro animations with easing
- Text wrapping for multi-line messages
- Customizable styling and duration
- Border timer visualization for remaining time
- Network message handling for server-sent announcements
Implement net.Receive handler to open the announcement admin menu when triggered by the server. This allows server-side code to remotely open the admin menu on client instances.
Implement a custom GUI menu for administrators to send announcements with the following features:
- Support for announcement presets that auto-fill title and message fields
- Real-time character count validation with visual feedback
- Warning indicator when message exceeds max length limit
- Custom styled text input fields with placeholder text
- Rounded corners and custom color scheme matching announcement styling
- Close button and ESC key handling
- Network message handling to send announcements to server