Create a new schedule configuration file that allows defining automated announcements with flexible scheduling options.
Supports two scheduling methods:
- Interval-based: every X seconds/minutes/hours/days
- Cron-based: standard 5-field cron syntax for precise scheduling
Announcements can use presets (discord, restart, event) or custom title/text combinations.
Includes comprehensive documentation and commented examples.
Add a new sh_presets.lua file containing reusable announcement presets including restart, shutdown, maintenance, event, and discord announcements. Each preset defines title, text, style, and duration properties that can be used by the menu and scheduler.
Implement a scheduler system for BladW announcements that supports both:
- Interval-based scheduling (e.g., "30m", "90s", "2h", "1d")
- Cron-based scheduling with standard 5-field format (minute hour day month weekday)
The scheduler parses configuration from BladW.Announcement.Schedules and manages timers automatically, cleaning up old timers on reload. Cron expressions are validated and compiled into matcher functions for efficient execution checking every 20 seconds.
Add network string registration for the announcement module:
- bladWOpenAnnouncementMenu: opens announcement menu on client
- bladWSendAnnouncement: receives announcement from admin
- bladWShowAnnouncement: broadcasts announcement to all players
Implement server-side announcement system with the following features:
- LimitChars() utility function to safely truncate strings with UTF-8 support
- bladw_amenu concommand to open announcement menu for players
- /bannonce and !bannonce chat commands as aliases for the menu
- Resolve() function to merge announcement presets with custom entries
- Broadcast() function to send announcements to all clients with proper length limits
- Net message receiver for admin announcement submissions
- Resource file declaration for sound asset download
Implement a responsive announcement display system with support for multiple styles (loader with progress bar and border timer). Features include:
- Dynamic font scaling based on screen resolution
- Smooth intro/outro animations with easing
- Text wrapping for multi-line messages
- Customizable styling and duration
- Border timer visualization for remaining time
- Network message handling for server-sent announcements
Implement net.Receive handler to open the announcement admin menu when triggered by the server. This allows server-side code to remotely open the admin menu on client instances.
Implement a custom GUI menu for administrators to send announcements with the following features:
- Support for announcement presets that auto-fill title and message fields
- Real-time character count validation with visual feedback
- Warning indicator when message exceeds max length limit
- Custom styled text input fields with placeholder text
- Rounded corners and custom color scheme matching announcement styling
- Close button and ESC key handling
- Network message handling to send announcements to server