From fad2323ab8d67d51ac10bb9f83d28cb3cfdddde6 Mon Sep 17 00:00:00 2001 From: nocode Date: Mon, 20 Jul 2026 23:29:39 +0200 Subject: [PATCH] feat(networkstring): add network strings for warn system communication Initialize network strings for bladw_warn system to enable communication between client and server for opening menu, syncing player warnings, adding/removing warnings, clearing records, and announcing warnings in chat. --- lua/bladw_warn/server/sv_networkstring.lua | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 lua/bladw_warn/server/sv_networkstring.lua diff --git a/lua/bladw_warn/server/sv_networkstring.lua b/lua/bladw_warn/server/sv_networkstring.lua new file mode 100644 index 0000000..4e4310e --- /dev/null +++ b/lua/bladw_warn/server/sv_networkstring.lua @@ -0,0 +1,6 @@ +util.AddNetworkString("bladw_warn_open") -- ouvre le menu chez le client +util.AddNetworkString("bladw_warn_sync") -- serveur -> client : joueurs + leurs warns +util.AddNetworkString("bladw_warn_add") -- client -> serveur : ajouter un warn +util.AddNetworkString("bladw_warn_remove") -- client -> serveur : supprimer un warn +util.AddNetworkString("bladw_warn_clear") -- client -> serveur : vider le casier +util.AddNetworkString("bladw_warn_chat") -- serveur -> clients : annonce du warn dans le chat