first commit

This commit is contained in:
2026-06-23 11:41:04 +02:00
commit d3fae3aff5
24 changed files with 600 additions and 0 deletions
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xyghtBladWinRPMenu = xyghtBladWinRPMenu or {}
AddCSLuaFile("bladw_deathscreen/config/sh_config.lua")
if SERVER then
AddCSLuaFile("bladw_hud/client/cl_hud.lua")
AddCSLuaFile("bladw_cMenu/client/cl_cMenu.lua")
AddCSLuaFile("bladw_deathscreen/client/cl_interface_ds.lua")
include("bladw_deathscreen/server/sv_hooks.lua")
resource.AddSingleFile("resource/fonts/Poppins-SemiBold.ttf")
resource.AddSingleFile("resource/fonts/Poppins-Medium.ttf")
resource.AddSingleFile("resource/fonts/Poppins-Bold.ttf")
resource.AddSingleFile("resource/fonts/Poppins-Regular.ttf")
else
include("bladw_hud/client/cl_hud.lua")
include("bladw_cMenu/client/cl_cMenu.lua")
include("bladw_deathscreen/client/cl_interface_ds.lua")
surface.CreateFont("bladw_text", {
font = "Poppins-SemiBold",
size = 25,
weight = 600,
antialias = true
})
surface.CreateFont("bladw_text_Medium", {
font = "Poppins-SemiBold",
size = 20,
weight = 800,
antialias = true
})
surface.CreateFont("bladw_text_Bold", {
font = "Poppins-Bold",
size = 70,
weight = 700,
antialias = true
})
surface.CreateFont("bladw_text_Regular", {
font = "Poppins-Regular",
size = 35,
weight = 400,
antialias = true
})
surface.CreateFont("bladw_text2", {
font = "Poppins-SemiBold",
size = 21.5,
weight = 800,
antialias = true
})
end
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local function RX(x) return x * (ScrW() / 1920) end
local function RY(y) return y * (ScrH() / 1080) end
local bladw_materials = {
background = Material("xyoss/cMenu/background.png"),
backgroundButton = Material("xyoss/cMenu/backgroundButton.png"),
backgroundButtonHover = Material("xyoss/cMenu/backgroundButtonHover.png"),
backpoliciers = Material("xyoss/cMenu/backpoliciers.png"),
backpompiers = Material("xyoss/cMenu/backpompiers.png"),
discord = Material("xyoss/cMenu/discordbutton.png"),
steam = Material("xyoss/cMenu/steambutton.png"),
website = Material("xyoss/cMenu/webButton.png"),
}
local CMenu
local function HoveredButton(button, mat, label, font)
if type(mat) == "string" then
mat = Material(mat, "noclamp smooth")
end
button.Paint = function(self, w, h)
local bgcolor = Color(0, 0, 0, 215)
local textcolor = Color(255, 255, 255, 255)
if self:IsHovered() then
bgcolor = Color(255, 255, 255, 111)
textcolor = Color(0, 0, 0)
end
draw.RoundedBox(12, 0, 0, w, h, bgcolor)
surface.SetDrawColor(255, 255, 255)
surface.SetMaterial(mat)
surface.DrawTexturedRect(15, 12.5, w / 4 , h / 2)
draw.SimpleText(label, font, w / 1.55, h / 2.1, textcolor, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end
end
local function HoveredButton2(button, label, font)
button.Paint = function(self, w, h)
local bgmat = bladw_materials.backgroundButton
if self:IsHovered() then
bgmat = bladw_materials.backgroundButtonHover
end
surface.SetDrawColor(255, 255, 255)
surface.SetMaterial(bgmat)
surface.DrawTexturedRect(0, 0, w, h)
draw.SimpleText(label, font, w / 1.9, h / 2.1, Color(255,255,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end
end
local function CloseCMenu()
if IsValid(CMenu) then
CMenu:Remove()
CMenu = nil
gui.EnableScreenClicker(false)
end
end
local function GetStats()
local nbplayer = player.GetCount()
local nbpolice = team.NumPlayers(TEAM_POLICE)
local nbpompiers = team.NumPlayers(TEAM_POMPIERS)
return nbplayer, nbpolice, nbpompiers
end
local nbplayer, nbpolice, nbpompiers = GetStats()
function OpenCMenu()
if IsValid(CMenu) then return end
local ply = LocalPlayer()
CMenu = vgui.Create("DFrame")
CMenu:SetSize(RX(400), ScrH())
CMenu:SetTitle("")
CMenu:SetPos(ScrW() - RX(400), 0)
CMenu:SetDraggable(false)
CMenu:ShowCloseButton(false)
CMenu:SetCursor("arrow")
CMenu:SetAlpha(0)
CMenu:AlphaTo(255, 0.4, 0)
CMenu.Paint = function(self, w, h)
surface.SetDrawColor(255, 255, 255)
surface.SetMaterial(bladw_materials.background)
surface.DrawTexturedRect(0, 0, w, h)
surface.SetFont("bladw_text")
local before = "Il y a "
local count = tostring(nbplayer)
local after = " joueurs sur le serveur"
local beforeW, _ = surface.GetTextSize(before)
local countW, _ = surface.GetTextSize(count)
local totalW, _ = surface.GetTextSize(before .. count .. after)
local startX = w / 2 - totalW / 2
draw.SimpleText(before, "bladw_text", startX, RY(900), Color(255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
draw.SimpleText(count, "bladw_text", startX + beforeW, RY(900), Color(255, 165, 0), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
draw.SimpleText(after, "bladw_text", startX + beforeW + countW, RY(900), Color(255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
end
button3pers = vgui.Create("DButton", CMenu)
button3pers:SetSize(RX(400), RY(122))
button3pers:SetPos(RX(0), RY(250))
button3pers:SetText("")
HoveredButton2(button3pers, "3ème personne", "bladw_text")
button3pers.DoClick = function()
ply:ConCommand("bladw_3pers")
end
SoundButton = vgui.Create("DButton", CMenu)
SoundButton:SetSize(RX(400), RY(122))
SoundButton:SetPos(RX(0), RY(325))
SoundButton:SetText("")
HoveredButton2(SoundButton, "Stopsound", "bladw_text")
SoundButton.DoClick = function()
ply:ConCommand("bladw_sound")
end
staffbutton = vgui.Create("DButton", CMenu)
staffbutton:SetSize(RX(400), RY(122))
staffbutton:SetPos(RX(0), RY(400))
staffbutton:SetText("")
HoveredButton2(staffbutton, "Appelez un staff", "bladw_text")
staffbutton.DoClick = function()
ply:ConCommand("bladw_staff")
end
moneybutton = vgui.Create("DButton", CMenu)
moneybutton:SetSize(RX(400), RY(122))
moneybutton:SetPos(RX(0), RY(475))
moneybutton:SetText("")
HoveredButton2(moneybutton, "Jeter de l'argent", "bladw_text")
moneybutton.DoClick = function()
ply:ConCommand("bladw_money")
end
weaponbutton = vgui.Create("DButton", CMenu)
weaponbutton:SetSize(RX(400), RY(122))
weaponbutton:SetPos(RX(0), RY(550))
weaponbutton:SetText("")
HoveredButton2(weaponbutton, "Jeter une arme", "bladw_text")
weaponbutton.DoClick = function()
ply:ConCommand("bladw_weapon")
end
PoliceButton = vgui.Create("DPanel", CMenu)
PoliceButton:SetSize(RX(260), RY(51))
PoliceButton:SetPos(RX(75), RY(732))
PoliceButton.Paint = function(self, w, h)
surface.SetDrawColor(255, 255, 255)
surface.SetMaterial(bladw_materials.backpoliciers)
surface.DrawTexturedRect(0, 0, w, h)
surface.SetFont("bladw_text")
local count = nbpolice
local after = " Gendarmes en service"
local countW, _ = surface.GetTextSize(count)
local totalW, _ = surface.GetTextSize(count .. after)
local startX = w - totalW / 1.2
draw.SimpleText(count, "bladw_text_Medium", startX, h / 2, Color(100, 180, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
draw.SimpleText(after, "bladw_text_Medium", startX + countW, h / 2, Color(255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
end
PompiersButton = vgui.Create("DPanel", CMenu)
PompiersButton:SetSize(RX(260), RY(51))
PompiersButton:SetPos(RX(75), RY(790))
PompiersButton.Paint = function(self, w, h)
surface.SetDrawColor(255, 255, 255)
surface.SetMaterial(bladw_materials.backpompiers)
surface.DrawTexturedRect(0, 0, w, h)
surface.SetFont("bladw_text")
local count = nbpompiers
local after = " Pompiers en service"
local countW, _ = surface.GetTextSize(count)
local totalW, _ = surface.GetTextSize(count .. after)
local startX = w - totalW / 1.11
draw.SimpleText(count, "bladw_text_Medium", startX, h / 2, Color(255, 100, 50), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
draw.SimpleText(after, "bladw_text_Medium", startX + countW, h / 2, Color(255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
end
DiscordButton = vgui.Create("DButton", CMenu)
DiscordButton:SetSize(RX(150), RY(51))
DiscordButton:SetPos(RX(50), RY(942))
DiscordButton:SetText("")
HoveredButton(DiscordButton, bladw_materials.discord, "Discord", "bladw_text_Medium")
DiscordButton.DoClick = function()
gui.OpenURL("https://discord.gg/KsE4Xef6vg")
end
SteamButton = vgui.Create("DButton", CMenu)
SteamButton:SetSize(RX(150), RY(51))
SteamButton:SetPos(RX(207), RY(942))
SteamButton:SetText("")
HoveredButton(SteamButton, bladw_materials.steam, "Steam", "bladw_text_Medium")
SteamButton.DoClick = function()
gui.OpenURL("")
end
WebButton = vgui.Create("DButton", CMenu)
WebButton:SetSize(RX(150), RY(51))
WebButton:SetPos(RX(125), RY(1005))
WebButton:SetText("")
HoveredButton(WebButton, bladw_materials.website, "Website", "bladw_text_Medium")
WebButton.DoClick = function()
gui.OpenURL("")
end
end
hook.Add("PlayerButtonDown", "bladw_CMenu_open", function(ply, key)
if key == KEY_C then
OpenCMenu()
gui.EnableScreenClicker(true)
end
end)
hook.Add("PlayerButtonUp", "bladw_CMenu_close", function(ply, key)
if key == KEY_C then
CloseCMenu()
end
end)
hook.Add("OnContextMenuOpen", "bladw_blockC", function()
return true
end)
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local function RX(x) return x * (ScrW() / 1920) end
local function RY(y) return y * (ScrH() / 1080) end
local ds = {
active = false,
startTime = 0,
duration = 0,
killerName = "Inconnu",
}
local CFG = bladw_deathscreen and bladw_deathscreen.Config or {}
local deathscreen = nil
local function closeDeathscreen()
if IsValid(deathscreen) then deathscreen:Remove() end
end
local function openDeathscreen()
local sw, sh = ScrW(), ScrH()
deathscreen = vgui.Create("DFrame")
deathscreen:SetSize(sw, sh)
deathscreen:SetPos(0, 0)
deathscreen:SetTitle("")
deathscreen:ShowCloseButton(false)
deathscreen.Paint = function(self, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(0, 0, 0, 253))
draw.SimpleText("TU ES MORT TROP TÔT.", "bladw_text_Bold", w / 2, h / 2.7, Color(76, 119, 227), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("TUÉ PAR ".. ds.killerName, "bladw_text_Regular", w / 2, h / 2.4, Color(255, 255, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
-- Barre de progression
local barW = w * 0.47 -- largeur totale de la barre
local barH = 12 -- épaisseur
local barX = (w - barW) / 2 -- centrée
local barY = h / 1.6 -- position verticale
local elapsed = CurTime() - ds.startTime
local progress = math.Clamp(elapsed / ds.duration, 0, 1)
local filledW = barW * progress
-- Fond gris (temps restant)
draw.RoundedBox(barH / 2, barX, barY, barW, barH, Color(60, 60, 60))
-- Remplissage bleu (temps écoulé)
if filledW > 0 then
draw.RoundedBox(barH / 2, barX, barY, filledW, barH, Color(76, 119, 227))
end
-- Curseur blanc
local cursorR = 8
local cursorX = barX + filledW
local cursorY = barY + barH / 2
draw.RoundedBox(cursorR, cursorX - cursorR, cursorY - cursorR, cursorR * 2, cursorR * 2, Color(255, 255, 255, 255))
local remaining = ds.duration - (CurTime() - ds.startTime)
if ds.active and remaining <= 0 then
draw.SimpleText("Cliquez pour réapparaître.", "bladw_text2", w / 2, h / 1.47, Color(255,255,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_BOTTOM)
else
draw.SimpleText("PATIENTEZ JUSQU'A CE QU'UN MEDECIN VOUS STABILISE. LES MEDECINS SONT EN ROUTE", "bladw_text2", w / 2, h / 1.47, Color(255,255,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_BOTTOM)
end
end
end
net.Receive("bladw_deathscreen_open", function()
ds.duration = net.ReadUInt(16)
ds.killerName = net.ReadString()
ds.startTime = CurTime()
ds.active = true
openDeathscreen()
end)
net.Receive("bladw_deathscreen_close", function()
ds.active = false
closeDeathscreen()
end)
hook.Add("HUDShouldDraw", "bladw_ds_hidehud", function(name)
if not ds.active then return end
return false
end)
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bladw_deathscreen = bladw_deathscreen or {}
bladw_deathscreen.Config = bladw_deathscreen.Config or {}
bladw_deathscreen.Config.Timer = 60 -- Temps en secondes avant de respawn
bladw_deathscreen.Config.Title = "Tu es mort trop tôt."
bladw_deathscreen.Config.Subtitle = "Patientez jusqu’à ce quun médecin vous stabilise. Les médecins sont en route."
bladw_deathscreen.Config.Stabilizer = "Vous avez été stabilisé par un médecin, veuillez patienter…"
bladw_deathscreen.Config.Respawn = "Cliquez pour réapparaitre."
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-- sv_deathscreen.lua
util.AddNetworkString("bladw_deathscreen_open")
util.AddNetworkString("bladw_deathscreen_close")
local CFG = bladw_deathscreen and bladw_deathscreen.Config or {}
local RespawnTime = CFG.Timer or 60
local function Open_ds(ply, remaining, killerName)
if not IsValid(ply) or not ply:IsPlayer() then return end
local now = CurTime()
local dur = math.max(0, tonumber(remaining or RespawnTime) or 0)
ply._bladwUnLock = now + dur
net.Start("bladw_deathscreen_open")
net.WriteUInt(math.Clamp(dur, 0, 65535), 16)
net.WriteString(killerName or "Inconnu")
net.Send(ply)
end
local function Close_ds(ply)
if not IsValid(ply) or not ply:IsPlayer() then return end
net.Start("bladw_deathscreen_close")
net.Send(ply)
end
hook.Add("PlayerDeath", "bladw_ds_open", function(victim, inflictor, attacker)
local killerName = "INCONNU"
if IsValid(attacker) and attacker:IsPlayer() then
killerName = string.upper(attacker:Nick())
end
local hasResponder = false
for _, p in ipairs(player.GetAll()) do
local job = p:getDarkRPVar("job")
if job == "Citizen" or job == "Citizen" then
hasResponder = true
break
end
end
local respawnTime = hasResponder and 10 or RespawnTime
timer.Simple(0, function()
if IsValid(victim) then Open_ds(victim, respawnTime, killerName) end
end)
end)
hook.Add("CanPlayerSuicide", "bladw_ds_blocksuicide", function(ply)
local unlock = ply._bladwUnLock or 0
if CurTime() < unlock then return false end
end)
hook.Add("PlayerDeathThink", "bladw_ds_blockThink", function(ply)
local unlock = ply._bladwUnLock or 0
if CurTime() < unlock then return false end
end)
hook.Add("PlayerSpawn", "bladw_ds_close", function(ply)
Close_ds(ply)
ply._bladwUnLock = nil
end)
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local function RX(x) return x * (ScrW() / 1920) end
local function RY(y) return y * (ScrH() / 1080) end
function DrawDisc(x, y, iRadius, iProgress, iOffset)
iX = iX or 0
iY = iY or 0
iOffset = iOffset or 0
iRadius = iRadius or 25
iProgress = iProgress or 360
local tDisc = {
{ x = x, y = y }
}
for i = 0, iProgress do
local iRad = math.rad(-i + iOffset)
table.insert(tDisc, { x = x + math.sin(iRad) * iRadius, y = y + math.cos(iRad) * iRadius })
end
table.insert(tDisc, { x = x, y = y })
draw.NoTexture()
surface.DrawPoly(tDisc)
end
local function DrawVerticalDisc(x, y, outerR, innerR, progress)
progress = math.Clamp(progress, 0, 100)
if progress <= 0 then return end
local segments = 128
local topY = y - outerR
local bottomY = y + outerR
local fillY = bottomY - (progress / 100) * (outerR * 2)
local points = {}
for i = 0, segments do
local iRad = math.rad((i / segments) * 360 - 90)
local px = x + math.cos(iRad) * outerR
local py = y + math.sin(iRad) * outerR
if py >= fillY then
points[#points + 1] = { x = px, y = py }
end
end
if #points < 3 then return end
local dy = math.Clamp(fillY - y, -outerR, outerR)
local dx = math.sqrt(outerR * outerR - dy * dy)
table.insert(points, 1, { x = x - dx, y = fillY })
table.insert(points, { x = x + dx, y = fillY })
draw.NoTexture()
surface.DrawPoly(points)
DrawDisc(x, y, innerR, 360, 0)
end
local materials = {
heart = Material("materials/xyoss/hud/heartIcon.png"),
hunger = Material("materials/xyoss/hud/hungerIcon.png"),
job = Material("materials/xyoss/hud/jobIcon.png"),
money = Material("materials/xyoss/hud/moneyIcon.png"),
name = Material("materials/xyoss/hud/nameIcon.png"),
shield = Material("materials/xyoss/hud/shieldIcon.png"),
}
local displayMoney = 0
hook.Add("DarkRPVarChanged", "bladw_HUD_money", function(ply, var, oldVal, newVal)
if ply == LocalPlayer() and var == "money" then
displayMoney = newVal
end
end)
hook.Add("HUDPaint", "bladw_HUD", function()
local ply = LocalPlayer()
local x, y = RX(100), RY(830)
local name = ply:Nick()
local job = ply:getDarkRPVar("job") or "Unknown"
local health = ply:Health()
local armor = ply:Armor()
local hunger = ply:getDarkRPVar("Energy") or 100
-- health
surface.SetDrawColor(255, 63, 63)
DrawVerticalDisc(x, y + RY(65), RX(40), RX(30), health)
surface.SetDrawColor(50, 50, 50, 250)
DrawDisc(x, y + RY(65), RX(35), 360)
-- armor
surface.SetDrawColor(81, 136, 255)
DrawVerticalDisc(x + RX(90), y + RY(65), RX(40), RX(30), hunger)
surface.SetDrawColor(50, 50, 50, 250)
DrawDisc(x + RX(90), y + RY(65), RX(35), 360)
-- hunger
surface.SetDrawColor(255, 166, 0)
DrawVerticalDisc(x + RX(180), y + RY(65), RX(40), RX(30), hunger)
surface.SetDrawColor(50, 50, 50, 250)
DrawDisc(x + RX(180), y + RY(65), RX(35), 360)
-- icônes
surface.SetDrawColor(255, 255, 255)
surface.SetMaterial(materials.heart)
surface.DrawTexturedRect(x - RX(12.5), y + RY(50), RX(25), RY(25))
surface.SetMaterial(materials.shield)
surface.DrawTexturedRect(x + RX(90) - RX(12.5), y + RY(50), RX(25), RY(27))
surface.SetMaterial(materials.hunger)
surface.DrawTexturedRect(x + RX(180) - RX(15), y + RY(50), RX(25), RY(30))
-- textes
surface.SetDrawColor(255, 255, 255)
surface.SetMaterial(materials.name)
surface.DrawTexturedRect(x - RX(50), y + RY(120), RX(22), RY(27))
draw.SimpleText(name, "bladw_text", x + RX(5), y + RY(135), Color(255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
surface.SetMaterial(materials.job)
surface.DrawTexturedRect(x - RX(60), y + RY(160), RX(40), RY(40))
draw.SimpleText(job, "bladw_text", x + RX(5), y + RY(180), Color(255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
surface.SetMaterial(materials.money)
surface.DrawTexturedRect(x - RX(50), y + RY(215), RX(20), RY(20))
draw.SimpleText(displayMoney .. "", "bladw_text", x + RX(5), y + RY(225), Color(85, 255, 116), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
end)
local hideElement = {
["CHudHealth"] = true,
["CHudBattery"] = true,
["CHudAmmo"] = true,
["CHudSecondaryAmmo"] = true,
["CHudCrosshair"] = true,
["CHudWeaponSelection"] = true,
["DarkRP_HUD"] = true,
["DarkRP_EntityDisplay"] = true,
["DarkRP_LocalPlayerHUD"] = true,
["DarkRP_Hungermod"] = true,
["DarkRP_Agenda"] = true,
["DarkRP_LockdownHUD"] = true,
["DarkRP_ArrestedHUD"] = true,
["DarkRP_ChatReceivers"] = true,
}
hook.Add("HUDShouldDraw", "bladw_HUD_ShouldDraw", function(name)
if hideElement[name] then return false end
end)