feat(bladw_warn): add server-side warning system functions
Implement core server-side functionality for the warning system including: - SyncTo: synchronizes connected players and their warnings to a client - OpenFor: opens the warning menu for authorized players - Chat commands: /warns, !warns, /warn to open the menu - Net receivers for adding, removing, and clearing warnings - Chat announcement system for new warnings with configurable scope (all, target, staff) - Access control checks on all admin operations
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BladW = BladW or {}
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BladW.Warn = BladW.Warn or {}
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-- envoie au client la liste des joueurs connectés + leurs warns
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local function SyncTo(ply)
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if not IsValid(ply) then return end
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local players = player.GetAll()
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net.Start("bladw_warn_sync")
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net.WriteUInt(#players, 8)
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for _, p in ipairs(players) do
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local sid = p:SteamID64() or ""
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local warns = BladW.Warn.Get(sid)
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local isStaff = p:IsAdmin() or table.HasValue((BladW.Warn.Conf or {}).staff_groups or {}, p:GetUserGroup())
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net.WriteString(p:Nick())
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net.WriteString(sid)
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net.WriteBool(isStaff)
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net.WriteUInt(math.min(#warns, 255), 8)
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for i = 1, math.min(#warns, 255) do
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local w = warns[i]
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net.WriteString(w.issuer or "")
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net.WriteUInt(w.time or 0, 32)
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net.WriteString(w.reason or "")
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net.WriteString(w.comment or "")
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end
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end
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net.Send(ply)
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end
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BladW.Warn.SyncTo = SyncTo
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-- ouvre le menu pour un joueur autorisé
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local function OpenFor(ply)
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if not IsValid(ply) or not BladW.Warn.HasAccess(ply) then return end
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net.Start("bladw_warn_open")
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net.Send(ply)
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SyncTo(ply)
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end
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concommand.Add("bladw_warns", function(ply) OpenFor(ply) end)
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hook.Add("PlayerSay", "BladW:WarnChatCmd", function(ply, text)
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local cmd = string.lower(string.Trim(text))
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if cmd ~= "/warns" and cmd ~= "!warns" and cmd ~= "/warn" then return end
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OpenFor(ply)
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return "" -- on retire la commande du chat
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end)
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-- un admin ajoute un warn
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net.Receive("bladw_warn_add", function(len, ply)
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if not IsValid(ply) or not BladW.Warn.HasAccess(ply) then return end
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local sid = net.ReadString()
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local reason = string.sub(net.ReadString(), 1, 100)
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local comment = string.sub(net.ReadString(), 1, 300)
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if sid == "" or reason == "" then return end
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BladW.Warn.AddWarn(sid, {
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issuer = ply:Nick(),
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issuerid = ply:SteamID64(),
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time = os.time(),
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reason = reason,
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comment = comment,
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})
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-- annonce le warn dans le chat de base
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local Conf = BladW.Warn.Conf or {}
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if Conf.chat_announce ~= false then
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local target = player.GetBySteamID64(sid)
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local targetName = IsValid(target) and target:Nick() or sid
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local recips
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local scope = Conf.chat_scope or "all"
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if scope == "target" then
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recips = IsValid(target) and { target } or {}
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elseif scope == "staff" then
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recips = {}
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for _, p in ipairs(player.GetAll()) do
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if BladW.Warn.HasAccess(p) then recips[#recips + 1] = p end
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end
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end
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-- recips == nil -> tout le monde ; sinon on n'envoie que si la liste n'est pas vide
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if not recips or #recips > 0 then
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net.Start("bladw_warn_chat")
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net.WriteString(targetName)
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net.WriteString(ply:Nick())
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net.WriteString(reason)
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if recips then net.Send(recips) else net.Broadcast() end
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end
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end
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SyncTo(ply)
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end)
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-- un admin supprime un warn précis
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net.Receive("bladw_warn_remove", function(len, ply)
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if not IsValid(ply) or not BladW.Warn.HasAccess(ply) then return end
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local sid = net.ReadString()
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local index = net.ReadUInt(8)
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BladW.Warn.RemoveWarn(sid, index)
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SyncTo(ply)
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end)
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-- un admin vide le casier d'un joueur
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net.Receive("bladw_warn_clear", function(len, ply)
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if not IsValid(ply) or not BladW.Warn.HasAccess(ply) then return end
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local sid = net.ReadString()
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BladW.Warn.ClearWarns(sid)
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SyncTo(ply)
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end)
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